AoeStats
← FaberNeird

Highland

503834622Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 49m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Romans · India
816
+14
🇨🇳 Magyars · China
793
+15
🇫🇷 Magyars · France
800
-16
🇫🇷 Vikings · France
754
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,314 12:25 19:06 33:14 ⛏ Fast Castle
26 1,257 12:35 20:44 37:23 ⚔ Fish Boom into Drush
15 720 11:41 23:08 35:16 ⛏ Fast Castle
13 662 11:12 24:20 41:27

Resources

Player Food Wood Gold Stone Spent Collected
13,250 17,493 11,635 1,635 44,013 58,465
17,005 13,743 9,745 2,940 43,433 46,450
16,930 11,040 6,575 2,250 36,795 43,084
14,860 10,970 5,435 850 32,115 38,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.