AoeStats
← RockReborn

Arena

503834358Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 45m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Persians · Poland
892
+15
🇨🇳 Cumans · China
888
+15
🇹🇷 Goths · Türkiye
851
+17
🇨🇳 Vietnamese · China
822
+18
🇵🇱 Spanish · Poland
879
-17
🇪🇸 Celts · Spain
874
-17
🇺🇿 Britons · Uzbekistan
850
-15
🇪🇸 Shu · Spain
846
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,751 9:19 22:10 33:17 ⛏ Fast Castle
30 1,375 13:01 20:20 32:39 ⛏ Fast Castle
21 973 11:39 19:23 32:41 ⛏ Fast Castle
19 893 10:25 16:00 38:10 ⛏ Fast Castle
17 789 12:11 28:05 37:34
16 726 12:03 21:21 45:27 ⚔ FC into Archers
14 635 15:22 20:55 39:48 ⚔ FC into Skirms
13 603 10:18 20:32 43:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,945 15,025 10,420 2,900 54,290 72,481
20,760 13,870 11,155 2,665 48,450 61,809
19,365 14,440 8,110 2,525 44,440 48,483
18,320 12,035 8,410 2,470 41,235 44,435
15,205 13,045 6,250 3,750 38,250 46,521
16,555 15,755 3,390 850 36,550 47,032
15,795 10,420 6,475 2,625 35,315 41,260
11,260 13,845 1,495 1,280 27,880 29,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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