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Arena

503833892Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 52m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Aztecs · Taiwan
796
+17
🇹🇼 Persians · Taiwan
795
+17
🇹🇼 Burgundians · Taiwan
794
+17
🇹🇷 Khmer · Türkiye
856
-19
🇺🇸 Teutons · United States
796
-16
🇨🇳 Franks · China
793
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,126 11:15 15:46 30:05 ⛏ Fast Castle
20 1,025 10:36 18:11 26:51 ⛏ Fast Castle
17 880 10:36 16:48 34:52 ⛏ Fast Castle
14 722 13:47 19:23 33:19 ⛏ Fast Castle
14 732 11:18 19:44 31:44 ⛏ Fast Castle
13 659 13:14 18:10 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,940 17,390 25,090 2,520 77,940 99,898
24,710 23,400 23,110 2,150 73,370 91,049
28,915 22,785 16,010 1,750 69,460 91,023
19,135 20,495 10,725 2,250 52,605 56,022
25,135 13,450 11,310 2,350 52,245 57,398
18,005 9,950 11,485 2,800 42,240 48,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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