AoeStats
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Arabia

503832872Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 19m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
1182
+17
🇪🇸 Malians · Spain
1182
+47
1217
-18
🇩🇪 Poles · Germany
1209
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 771 9:51 ⚔ Scout Rush
37 697 9:31 ⚔ Archer Rush
35 659 9:31 ⚔ M@A Rush
34 652 10:03 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
3,150 2,286 220 0 5,656 6,486
2,445 2,640 410 0 5,495 6,495
2,875 1,963 390 0 5,228 6,219
2,600 2,245 50 125 5,020 6,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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