AoeStats
← Sir Stinksalot

Migration

503832863Analyzed
1v1 RM · 2mo ago on Sep 2, 2026· 54m 42s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
696
+16
vs
🇧🇷 Khmer · Brazil
697
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,649 10:24 21:45 40:50 ⛏ Fast Castle
11 581 15:19 27:45 42:41 ⚔ Fish Boom into M@A into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,675 15,786 8,905 3,550 47,916 58,802
10,645 10,480 7,770 2,060 30,955 32,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.