AoeStats
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Arena

503832586Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 48m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
989
+9
🇲🇽 Mongols · Mexico
871
+14
🇮🇹 Turks · Italy
854
+15
🇵🇪 Bohemians · Peru
853
+15
vs
🇨🇳 Goths · China
914
-17
🇨🇳 Bohemians · China
831
-13
🇨🇳 Turks · China
792
-12
🇨🇳 Cumans · China
755
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,292 9:48 17:55 27:55 ⛏ Fast Castle
26 1,247 11:06 21:45 39:52 ⛏ Fast Castle
26 1,282 10:40 16:19 29:18 ⛏ Fast Castle
23 1,124 11:38 19:43 34:16 ⛏ Fast Castle
21 1,021 12:00 16:59 27:31 ⛏ Fast Castle
20 979 11:04 14:52 30:21 ⛏ Fast Castle
19 898 12:38 19:19 24:13 ◆ FC into Fast Imp
17 826 10:12 18:11 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,770 13,145 15,125 1,190 69,230 89,763
36,435 16,340 13,940 750 67,465 70,935
22,995 16,770 12,020 3,480 55,265 60,626
19,205 16,215 11,455 950 47,825 56,208
21,740 14,635 5,365 1,800 43,540 61,276
16,910 20,275 4,545 1,600 43,330 53,358
15,205 13,620 10,060 2,250 41,135 46,410
18,335 9,550 9,825 2,925 40,635 42,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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