AoeStats
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MegaRandom

503832092Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 39m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1082
+14
🇪🇸 Mongols · Spain
1076
+14
🇪🇪 Hindustanis · Estonia
1051
+38
🇷🇴 Celts · Romania
1038
+16
🇰🇭 Japanese · Cambodia
1075
-17
🇨🇳 Mongols · China
1027
-14
🇨🇱 Lithuanians · Chile
1026
-14
🇦🇹 Bengalis · Austria
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,733 9:55 22:18 34:51 ⚔ Scout Rush
35 1,403 10:16 21:17 ⚔ Scout Rush
31 1,249 10:22 18:35
26 1,044 10:28 15:06 37:05 ⛏ Fast Castle
26 1,029 11:54 17:21 ⛏ Fast Castle
20 818 10:27 22:46 39:12
14 575 12:57 19:33
13 531 12:21 16:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,110 10,130 5,690 950 30,880 34,709
11,695 11,012 3,290 2,150 28,147 34,298
12,410 7,799 4,590 200 24,999 29,940
11,435 8,174 3,640 1,590 24,839 29,138
10,520 7,035 3,145 3,000 23,700 27,811
9,575 8,986 1,715 2,890 23,166 25,384
8,485 5,386 3,555 1,500 18,926 21,020
8,780 4,671 1,900 2,000 17,351 20,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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