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Arena

503832016Analyzed
4v4 RM · 1d ago on Sep 2, 2026· 69m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Shu · Taiwan
1125
+8
🇹🇼 Persians · Taiwan
1003
+13
🇹🇼 Italians · Taiwan
969
+15
🇹🇼 Poles · Taiwan
960
+15
🇬🇧 Ethiopians · United Kingdom
1001
-15
🇬🇷 Franks · Greece
949
-13
🇫🇷 Maya · France
917
-29
🇹🇷 Persians · Türkiye
910
-11
Player eAPM Actions Feudal Castle Imperial Opening
WilliamWei Italians
32 2,229 11:18 15:07 35:17 ⛏ Fast Castle
羊咩 Poles
31 2,126 10:19 15:18 33:47 ⛏ Fast Castle
morignor13 Franks
30 2,071 10:35 18:46 34:21 ⛏ Fast Castle
拉豬武士 Persians
27 1,834 10:17 14:42 28:43 ⛏ Fast Castle
parla Persians
25 1,699 11:04 17:43 36:13 ⛏ Fast Castle
阿泡 Shu
23 1,603 10:59 14:52 33:02 ⛏ Fast Castle
Lukita Ethiopians
20 1,368 11:34 16:05 31:34 ⛏ Fast Castle
Rob1 Maya
12 828 11:54 21:03 45:32 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,445 33,470 32,230 4,950 119,095 139,192
57,595 20,170 36,530 3,550 117,845 124,567
16,150 52,590 40,245 4,300 113,285 129,585
28,450 35,025 15,760 3,190 82,425 83,887
27,495 25,330 23,895 5,430 82,150 99,866
31,350 16,190 19,660 3,360 70,560 74,009
25,945 16,920 12,380 2,870 58,115 58,638
12,640 11,477 4,475 2,070 30,662 33,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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