AoeStats
← Lukita

Arena

503832016Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 69m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Shu · Taiwan
1125
+8
🇹🇼 Persians · Taiwan
1003
+13
🇹🇼 Italians · Taiwan
969
+15
🇹🇼 Poles · Taiwan
960
+15
vs
🇬🇧 Ethiopians · United Kingdom
1001
-15
🇬🇷 Franks · Greece
949
-13
🇫🇷 Maya · France
917
-29
🇹🇷 Persians · Türkiye
910
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 2,229 11:18 15:07 35:17 ⛏ Fast Castle
31 2,126 10:19 15:18 33:47 ⛏ Fast Castle
30 2,071 10:35 18:46 34:21 ⛏ Fast Castle
27 1,834 10:17 14:42 28:43 ⛏ Fast Castle
25 1,699 11:04 17:43 36:13 ⛏ Fast Castle
23 1,603 10:59 14:52 33:02 ⛏ Fast Castle
20 1,368 11:34 16:05 31:34 ⛏ Fast Castle
12 828 11:54 21:03 45:32 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,945 33,270 31,830 4,950 116,995 137,092
56,745 19,920 35,730 3,550 115,945 122,667
16,150 52,590 40,245 4,300 113,285 129,585
27,495 25,330 23,895 5,430 82,150 99,866
27,500 35,025 15,410 3,190 81,125 82,587
31,050 15,990 19,660 3,360 70,060 73,509
25,945 16,920 12,380 2,870 58,115 58,638
11,640 11,477 3,675 2,070 28,862 31,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.