AoeStats
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Arena

503831736Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 66m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
889
+13
🇫🇷 Khmer · France
861
+15
🇵🇱 Inca · Poland
820
+16
🇦🇷 Britons · Argentina
874
-17
🇹🇼 Byzantines · Taiwan
869
-17
🇺🇸 Bohemians · United States
747
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,717 11:54 15:52 30:40 ⛏ Fast Castle
31 2,052 12:26 19:38 32:10 ⛏ Fast Castle
24 1,604 12:54 17:19 36:32 ⛏ Fast Castle
19 1,235 9:39 20:23 38:16 ⛏ Fast Castle
19 1,251 10:42 23:33 35:51 ⚔ Archer Rush
15 1,008 9:42 16:23 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,900 47,105 30,125 2,925 145,055 145,985
33,015 35,050 15,920 6,050 90,035 112,706
41,945 23,865 14,370 2,160 82,340 99,653
18,245 33,340 25,595 3,305 80,485 82,315
35,190 32,690 9,160 1,600 78,640 90,442
38,960 22,290 8,565 5,975 75,790 94,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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