AoeStats
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Arena

503831084Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 46m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Huns · Costa Rica
799
+14
🇻🇳 Wei · Vietnam
795
+14
🇺🇦 Portuguese · Ukraine
729
+17
🇺🇸 Vikings · United States
813
-18
🇺🇸 Mongols · United States
750
-15
🇺🇸 Portuguese · United States
715
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,186 10:05 15:48 32:32 ⛏ Fast Castle
20 939 11:20 15:42 34:00 ⛏ Fast Castle
19 884 11:09 23:34 43:54
17 788 10:29 19:26 34:10 ⛏ Fast Castle
13 595 10:38 23:45 43:43 ⚔ Scout Rush
11 528 13:22 19:59 28:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,100 11,905 11,225 2,255 43,485 47,273
18,775 13,290 10,390 935 43,390 47,707
16,725 11,765 6,120 950 35,560 46,447
13,895 8,300 9,815 2,850 34,860 36,175
15,550 8,975 5,120 1,040 30,685 36,823
11,070 9,734 4,170 2,635 27,609 34,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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