AoeStats
← Daan

Hill Fort

503831047Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 31m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Magyars · Singapore
854
+14
🇮🇳 Romans · India
828
+15
🇳🇱 Byzantines · Netherlands
810
-15
🇷🇴 Turks · Romania
802
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 844 11:09 21:46 ⚔ FC into Scouts
15 464 11:22 25:28 ⚔ Archer Rush
15 477 11:54 ⚔ Skirmisher Rush
13 401 11:42 23:46 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,615 4,405 1,560 1,600 15,180 17,232
7,080 3,940 1,825 780 13,625 16,447
5,320 3,960 1,250 1,015 11,545 13,314
4,305 5,075 1,385 130 10,895 12,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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