AoeStats
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Arabia

503830643Analyzed
2v2 RM · 6d ago on Sep 2, 2026· 27m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1003
+13
🇩🇪 Tatars · Germany
1003
+13
🇦🇺 Magyars · Australia
949
-14
🇫🇷 Italians · France
903
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 1,751 10:11 21:11 ⚔ Scout Rush
28 779 9:52 20:42 ⚔ Scout Rush
24 676 10:28 22:04 ⚔ Scout Rush
17 471 10:11 25:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,020 7,081 3,930 100 18,131 18,623
6,800 3,675 2,000 0 12,475 13,700
5,965 3,589 860 650 11,064 12,831
4,345 2,906 655 225 8,131 8,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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