AoeStats
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African Clearing

503829837Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 110m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1319
+16
🇨🇿 Mongols · Czechia
1312
+17
🇹🇼 Burgundians · Taiwan
1274
+18
vs
🇨🇳 Mongols · China
1353
-18
🇨🇳 Mapuche · China
1315
-17
🇨🇳 Romans · China
1308
-16
Player eAPM Actions Feudal Castle Imperial Opening
77 8,464 13:29 24:21 39:27 ⚔ Scout Rush
72 7,958 12:07 19:12 45:14 ⚔ Scout Rush
53 5,821 13:39 17:56 40:59 ⛏ Fast Castle
31 3,416 14:42 19:54 44:48 ⛏ Fast Castle
30 3,278 12:27 35:28 52:18 ⚔ Scout Rush
30 3,349 11:46 21:52 39:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
99,635 48,445 24,615 4,075 176,770 184,186
102,150 42,740 17,980 3,025 165,895 170,742
70,835 38,485 30,520 5,765 145,605 176,283
68,390 40,670 24,540 8,050 141,650 151,336
63,955 34,399 33,485 7,480 139,319 145,839
30,480 35,080 22,880 2,550 90,990 103,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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