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MegaRandom

503829596Analyzed
2v2 RM · 1d ago on Sep 2, 2026· 87m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
759
+16
🇨🇦 Muisca · Canada
745
+15
🇮🇳 Bulgarians · India
781
-17
🇮🇹 Vietnamese · Italy
686
-13
Player eAPM Actions Feudal Castle Imperial Opening
ODOBrodo Bulgarians
27 2,342 12:02 20:04 43:32 ⛏ Fast Castle
carsww Muisca
25 2,212 12:14 20:53 33:28 ⚔ Fish Boom into Archers
DandoriMasta Portuguese
15 1,318 12:58 23:17 48:50 ⚔ Fish Boom into Archers
Maglors Vietnamese
11 924 11:05 20:52 33:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
57,255 42,536 34,060 3,160 137,011 146,362
42,230 21,077 41,601 5,975 110,883 120,424
46,375 24,845 28,675 5,050 104,945 110,547
26,550 18,800 15,920 2,275 63,545 65,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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