AoeStats
← DandoriMasta

MegaRandom

503829596Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 87m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
759
+16
🇨🇦 Muisca · Canada
745
+15
vs
🇮🇳 Bulgarians · India
781
-17
🇮🇹 Vietnamese · Italy
686
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 2,342 12:02 20:04 43:32 ⛏ Fast Castle
25 2,212 12:14 20:53 33:28 ⚔ Fish Boom into Archers
15 1,318 12:58 23:17 48:50 ⚔ Fish Boom into Archers
11 924 11:05 20:52 33:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
57,155 42,461 34,010 3,160 136,786 146,137
42,080 21,077 41,501 5,975 110,633 120,174
46,275 24,845 28,675 5,050 104,845 110,447
26,300 18,800 15,670 2,275 63,045 65,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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