AoeStats
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Arena

503829264Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 44m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
989
+16
🇨🇳 Ethiopians · China
956
+18
vs
🇧🇪 Teutons · Belgium
1003
-17
🇨🇳 Persians · China
996
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,480 11:05 15:43 29:29 ⛏ Fast Castle
26 1,157 10:09 14:26 34:33 ⛏ Fast Castle
21 930 9:59 17:47 34:15 ⛏ Fast Castle
18 803 10:28 14:27 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,910 10,375 10,885 2,560 44,730 51,443
18,265 11,795 5,420 2,785 38,265 41,080
15,670 11,420 7,670 1,500 36,260 45,393
10,915 10,735 5,125 1,530 28,305 31,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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