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African Clearing

503828417Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 63m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1151
+13
🇩🇪 Persians · Germany
1021
+19
🇬🇧 Chinese · United Kingdom
983
+20
🇺🇸 Burgundians · United States
972
+21
vs
🇩🇪 Japanese · Germany
1147
-21
🇹🇼 Huns · Taiwan
1090
-19
🇹🇼 Bohemians · Taiwan
1050
-17
🇩🇪 Georgians · Germany
1040
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,433 15:25 21:50 57:06 ⛏ Fast Castle
32 2,037 12:54 17:09 34:51 ⛏ Fast Castle
24 1,534 16:01 20:34 39:18 ⛏ Fast Castle
24 1,515 13:03 17:42 38:44 ⛏ Fast Castle
22 1,386 16:11 21:02 35:23 ⛏ Fast Castle
18 1,116 14:26 18:48 36:08 ⛏ Fast Castle
18 1,132 12:41 17:06 30:35 ⛏ Fast Castle
9 589 16:41 36:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,980 35,380 8,645 6,100 90,105 110,567
34,280 25,356 19,015 4,700 83,351 98,131
41,180 12,250 22,920 5,930 82,280 93,666
39,055 12,415 20,705 3,200 75,375 82,659
32,385 13,876 20,465 1,875 68,601 71,548
19,825 24,320 15,465 3,955 63,565 75,475
7,925 10,465 4,185 840 23,415 24,812
7,695 7,380 1,025 1,250 17,350 19,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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