AoeStats
← TigerOfThanjai

Arena

503828325Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 44m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1098
+13
🇩🇪 Jurchens · Germany
960
+20
vs
🇹🇷 Turks · Türkiye
1064
-18
🇹🇷 Lithuanians · Türkiye
1018
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,525 10:54 15:36 22:46 ◆ FC into Fast Imp
26 1,150 10:07 18:38 34:48 ⛏ Fast Castle
25 1,136 10:57 15:46 30:57 ⛏ Fast Castle
19 850 10:06 16:41 29:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,105 12,720 20,010 2,380 68,215 73,045
21,840 14,770 11,160 3,155 50,925 55,620
14,110 9,125 9,405 200 32,840 35,184
13,940 13,365 2,430 2,870 32,605 39,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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