AoeStats
← Manchotpowa

Arabia

503827937Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 18m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
698
+17
🇪🇸 Byzantines · Spain
696
+17
🇫🇷 Franks · France
784
-20
🇪🇸 Franks · Spain
649
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 383 16:18 ⚔ Drush
15 285 11:26
14 269 14:01
13 242 11:27

Resources

Player Food Wood Gold Stone Spent Collected
2,750 1,919 290 0 4,959 5,975
2,375 2,517 50 0 4,942 5,900
2,445 1,960 50 125 4,580 4,844
2,095 2,240 0 130 4,465 5,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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