AoeStats
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African Clearing

503827796Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 29m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1230
+14
🇹🇼 Mapuche · Taiwan
1210
+15
🇫🇷 Malians · France
1185
+16
🇦🇺 Huns · Australia
1175
+16
🇨🇳 Spanish · China
1266
-19
🇹🇼 Khmer · Taiwan
1171
-15
🇨🇳 Goths · China
1153
-14
🇨🇳 Lithuanians · China
1143
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,093 11:57 23:38 ⚔ Scout Rush
34 997 12:51 18:36 ⛏ Fast Castle
33 953 15:02 24:44
28 820 13:15 22:46 ⚔ Scout Rush
25 729 14:50 20:57 ⛏ Fast Castle
21 608 13:50 20:14 ⛏ Fast Castle
21 601 12:42 18:52 ⛏ Fast Castle
19 564 14:03 25:51

Resources

Player Food Wood Gold Stone Spent Collected
6,305 4,773 1,120 1,250 13,448 13,211
6,245 3,613 2,525 325 12,708 13,023
5,385 4,239 1,585 200 11,409 12,145
6,240 3,005 1,475 205 10,925 12,311
6,100 2,760 1,025 950 10,835 11,766
5,390 3,599 565 880 10,434 12,648
4,700 3,122 880 760 9,462 10,560
4,675 3,817 585 200 9,277 10,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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