AoeStats
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Arabia

503827563Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 51m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1003
+14
🇫🇷 Franks · France
867
+20
🇫🇷 Bohemians · France
863
+20
🇩🇰 Turks · Denmark
964
-18
🇯🇵 Aztecs · Japan
948
-18
🇨🇳 Franks · China
937
-47
Player eAPM Actions Feudal Castle Imperial Opening
43 2,219 10:46 16:43 38:33 ⛏ Fast Castle
38 1,996 9:56 22:12 37:04 ⚔ Archer Rush
32 1,662 12:26 18:12 41:48 ⛏ Fast Castle
28 1,475 10:26 25:11 43:03 ⚔ Scout Rush
25 1,315 9:50 22:19 42:28 ⚔ M@A Rush
12 615 12:13 17:57 37:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,820 23,085 13,740 4,600 76,245 87,934
16,875 17,021 13,710 2,050 49,656 58,612
19,870 13,070 6,640 3,030 42,610 46,019
16,965 15,080 6,175 1,845 40,065 51,730
18,305 8,016 10,020 1,630 37,971 46,542
12,955 9,454 4,970 1,625 29,004 35,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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