AoeStats
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Arena

503827283Analyzed
1v1 RM · 2mo ago on Sep 2, 2026· 54m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
872
+16
vs
🇫🇷 Spanish · France
881
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,859 11:47 20:58 40:59 ⚔ Scouts into Skirms
17 927 11:16 15:03 40:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,555 26,373 8,405 2,650 62,983 66,288
21,430 7,495 14,980 2,150 46,055 49,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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