AoeStats
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Highland

503827008Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 42m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
768
+3
🇨🇱 Khmer · Chile
371
+16
🇹🇷 Portuguese · Türkiye
383
-8
🇹🇷 Franks · Türkiye
380
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 1,276 11:04 21:50 32:39 ⛏ FC into Fish Boom
14 569 11:49 25:40 ⛏ Fast Castle
10 401 10:01 20:43 34:39 ⛏ Fish Boom FC
6 262 14:50 23:16 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,765 11,950 5,695 1,030 35,440 37,935
7,890 9,695 3,700 1,700 22,985 29,450
5,600 5,925 2,670 1,565 15,760 19,304
7,565 4,187 1,700 2,175 15,627 20,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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