AoeStats
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Migration

503826449Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 37m 56s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
248
+13
🇨🇳 Huns · China
183
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 788 12:59 20:12 ⛏ Fish Boom FC into Fire Galleys
12 439 12:08 20:25 30:58 ◆ FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
10,225 10,905 3,615 1,700 26,445 31,254
4,995 4,565 2,350 650 12,560 14,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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