AoeStats
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Black Forest

503825094Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 6m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1101
+13
🇹🇼 Mongols · Taiwan
1079
+14
🇨🇳 Romans · China
1063
+15
🇨🇳 Ethiopians · China
1021
+17
vs
🇩🇪 Persians · Germany
1116
-18
🇺🇸 Britons · United States
1048
-15
🇩🇪 Slavs · Germany
1014
-14
🇩🇪 Khmer · Germany
974
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 293 — — —
33 207 — — —
24 154 — — —
19 120 — — —
17 108 — — —
17 109 — — —
16 102 — — —
9 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 150 0 0 1,400 1,489
850 268 50 0 1,168 1,145
800 175 0 0 975 1,063
700 167 50 0 917 1,121
550 207 0 0 757 720
500 195 0 0 695 599
450 180 0 0 630 517
350 200 0 0 550 632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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