AoeStats
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Black Forest

503824783Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 26m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Bohemians · Hungary
963
+9
🇫🇷 Bulgarians · France
914
+11
🇹🇼 Mongols · Taiwan
794
-10
🇹🇼 Turks · Taiwan
794
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 697 14:31 21:15 ⛏ Fast Castle
23 602 12:42 23:19 ⚔ Drush FC
18 482 12:34 17:13 ⛏ Fast Castle
15 395 13:31 18:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,275 4,481 1,000 300 13,056 13,679
6,475 4,109 830 135 11,549 13,713
6,205 3,975 740 620 11,540 12,504
3,100 2,195 200 690 6,185 6,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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