AoeStats
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Black Forest

503824493Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 40m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1180
+11
🇩🇪 Jurchens · Germany
1081
+15
🇩🇪 Khmer · Germany
1076
-14
🇩🇪 Georgians · Germany
1064
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,021 12:01 17:50 35:44 ⛏ Fast Castle
21 864 11:47 16:34 ⛏ Fast Castle
21 840 12:04 17:01 35:05 ⛏ Fast Castle
14 582 13:03 28:10 34:49 ⚔ M@A into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,965 14,962 10,510 1,875 48,312 52,125
11,200 17,190 7,570 2,250 38,210 46,726
13,140 8,724 4,995 1,750 28,609 33,144
9,035 6,690 2,970 1,060 19,755 21,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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