AoeStats
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Nomad

503824051Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 50m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1046
+18
🇦🇷 Berbers · Argentina
1046
+18
🇦🇷 Sicilians · Argentina
1146
-20
🇦🇷 Dravidians · Argentina
1028
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,933 13:45 26:11 ⛏ Fish Boom into Fire Galleys FC
35 1,762 14:24 35:22 ⚔ Fish Boom into Galleys into Towers
35 1,760 13:58 18:21 42:08 ⛏ Fish Boom FC
21 1,073 14:36 21:12 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,255 20,340 3,885 2,975 38,455 38,836
14,390 13,410 5,935 4,515 38,250 41,281
10,350 12,918 7,560 950 31,778 34,931
7,695 12,975 4,160 2,375 27,205 27,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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