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Nomad

503823976Analyzed
4v4 RM · 6d ago on Sep 2, 2026· 33m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
1123
+15
🇨🇳 Cumans · China
1106
+15
🇨🇳 Burgundians · China
1080
+17
🇫🇮 Persians · Finland
1060
+18
🇨🇳 Franks · China
1140
-37
🇨🇳 Spanish · China
1084
-16
🇨🇳 Britons · China
1077
-15
🇨🇳 Huns · China
1072
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,654 14:47 27:46 ⚔ Scout Rush
31 1,052 12:07 23:24 ⛏ Fish Boom FC
28 950 16:29 22:20 ⛏ Fish Boom FC
25 837 14:38 20:21 ⛏ Fish Boom FC
20 678 18:03 29:38 ⚔ Scouts into Towers
20 664 13:49 20:51 ⛏ Fish Boom FC
18 599 15:14 21:37 33:08 ⛏ Fish Boom FC
14 483 18:25

Resources

Player Food Wood Gold Stone Spent Collected
11,590 11,475 4,720 405 28,190 33,582
10,330 10,862 2,140 300 23,632 27,043
8,160 9,858 2,450 1,800 22,268 22,905
11,500 9,109 540 700 21,849 24,405
5,250 6,921 1,500 1,130 14,801 16,464
7,305 4,850 660 1,220 14,035 15,155
5,895 3,090 440 615 10,040 10,550
1,875 2,170 0 225 4,270 4,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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