AoeStats
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Arena

503823894Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 3m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
664
+12
🇧🇷 Jurchens · Brazil
607
+15
🇨🇳 Celts · China
493
+20
🇨🇳 Khmer · China
457
+22
🇬🇷 Bohemians · Greece
683
-22
🇹🇷 Khmer · Türkiye
644
-20
🇫🇷 Tatars · France
532
-15
🇬🇧 Persians · United Kingdom
481
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 118
28 96
26 86
17 58
9 29
8 28
3 9
1 2

Resources

Player Food Wood Gold Stone Spent Collected
350 150 0 0 500 341
250 150 0 0 400 223
250 100 50 0 400 230
350 0 0 0 350 417
200 50 0 0 250 291
0 102 0 0 102 42
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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