AoeStats
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Nomad

503823616Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 22m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Armenians · Czechia
1028
+10
🇨🇳 Persians · China
937
+14
🇨🇱 Celts · Chile
955
-15
🇨🇱 Japanese · Chile
848
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,048 14:17 ⚔ Fish Boom into Archers
23 516 15:12 ⚔ Fish Boom into Skirms
17 385 14:42 ⚔ Fish Boom into Towers FC
13 292 12:40 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,725 4,808 635 350 10,518 10,911
4,465 3,045 700 100 8,310 8,809
2,570 3,680 860 100 7,210 9,079
3,325 2,940 250 570 7,085 7,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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