AoeStats
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Black Forest

503823579Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 84m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
536
+14
🇩🇪 Maya · Germany
489
+17
vs
🇹🇷 Britons · Türkiye
500
-15
🇹🇷 Franks · Türkiye
500
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,630 13:55 24:21 39:29 ⚔ Archer Rush
16 1,380 13:21 25:16 35:27 ⚔ Archer Rush
15 1,266 13:36 26:03 42:28 ⛏ Fast Castle
12 1,019 14:10 21:12 41:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,135 36,728 25,690 6,420 105,973 117,353
15,125 29,070 24,250 2,900 71,345 90,854
20,475 21,863 22,110 3,400 67,848 82,005
19,600 12,885 9,345 2,075 43,905 51,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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