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Arena

503823359Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 50m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
912
+13
🇮🇱 Chinese · Israel
811
+19
🇵🇹 Vikings · Portugal
807
+18
🇨🇳 Persians · China
806
+18
vs
🇫🇷 Franks · France
865
-17
🇮🇳 Byzantines · India
855
-17
🇬🇧 Mongols · United Kingdom
837
-16
🇫🇷 Persians · France
827
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,301 10:41 16:41 36:40 ⛏ Fast Castle
30 1,508 10:43 19:02 31:43 ⛏ Fast Castle
28 1,424 12:07 16:46 34:14 ⛏ Fast Castle
18 887 9:27 17:53 32:12 ⛏ Fast Castle
16 796 11:30 21:38 40:06 ⛏ Fast Castle
15 770 9:43 18:55 36:43 ⛏ Fast Castle
13 676 13:23 20:32 33:37 ⛏ Fast Castle
7 343 11:05 16:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,730 10,250 20,165 2,900 69,045 78,350
25,155 19,670 18,395 1,500 64,720 76,045
13,875 15,630 12,340 3,140 44,985 51,857
10,125 16,790 12,470 4,000 43,385 45,391
16,750 12,935 7,235 1,900 38,820 51,988
13,590 11,295 7,335 1,500 33,720 43,632
11,150 8,625 4,740 2,185 26,700 35,489
4,300 3,013 350 785 8,448 9,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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