AoeStats
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Arabia

503823201Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 43m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1247
+13
🇨🇳 Huns · China
1231
+14
🇭🇰 Franks · Hong Kong SAR China
1219
+14
vs
🇹🇼 Cumans · Taiwan
1195
-14
🇹🇼 Maya · Taiwan
1184
-14
🇹🇼 Aztecs · Taiwan
1180
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,379 9:04 21:24 33:08 ⚔ Archer Rush
47 2,083 9:31 20:25 37:31 ⚔ Scout Rush
43 1,901 9:48 29:46 — ⚔ Scouts into Skirms
42 1,823 11:08 17:05 — ⛏ Fast Castle
36 1,590 9:01 37:09 — ⚔ Archer Rush
29 1,261 12:11 22:56 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,920 8,975 10,995 950 40,840 45,739
11,450 11,432 7,775 650 31,307 39,164
10,525 11,167 3,625 1,840 27,157 29,026
7,975 8,310 2,925 450 19,660 27,053
7,125 7,755 2,695 875 18,450 21,283
5,925 7,302 2,250 2,510 17,987 18,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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