AoeStats
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MegaRandom

503822987Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 39m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
942
+13
🇨🇳 Turks · China
901
+14
🇨🇱 Huns · Chile
871
-14
🇨🇿 Italians · Czechia
865
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,400 10:38 19:37 29:04 ⛏ Fast Castle
31 1,214 9:51 19:01 33:59 ⛏ Fast Castle
31 1,221 12:55 18:50 32:05 ⚔ Scout Rush
12 477 9:22 18:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,360 12,418 16,360 3,610 55,748 61,213
13,485 11,690 5,885 1,840 32,900 41,954
14,570 8,540 6,200 2,200 31,510 42,958
6,435 6,936 2,165 765 16,301 19,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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