AoeStats
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MegaRandom

503822234Analyzed
1v1 RM · 2mo ago on Sep 2, 2026· 61m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
850
+15
vs
🇳🇿 Franks · New Zealand
822
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,259 9:08 19:40 35:57 ⚔ Scout Rush
15 919 11:04 21:00 39:09

Resources

Player Food Wood Gold Stone Spent Collected
23,200 25,867 16,910 5,050 71,027 88,266
30,180 10,355 23,595 3,350 67,480 70,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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