AoeStats
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Black Forest

503821976Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 94m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Byzantines · Portugal
994
+10
🇳🇱 Huns · Netherlands
897
+15
🇺🇸 Romans · United States
851
+17
🇦🇹 Turks · Austria
1021
-21
🇹🇷 Persians · Türkiye
791
-11
🇬🇧 Wu · United Kingdom
787
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 3,753 11:27 19:11 29:56 ⛏ Fish Boom FC
17 1,573 11:57 19:30 29:48 ⛏ Fast Castle
16 1,530 11:51 15:54 27:41 ⛏ Fast Castle
14 1,288 12:55 22:22 33:36 ⛏ Fast Castle
14 1,327 13:48 25:34 37:52 ⛏ Fast Castle
11 1,035 14:42 23:12 35:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,405 60,040 26,990 3,675 143,110 182,453
54,620 45,460 36,410 4,335 140,825 143,086
53,630 43,980 36,820 3,945 138,375 173,224
98,790 15,616 18,850 3,715 136,971 180,288
22,275 25,850 34,850 12,575 95,550 104,214
21,490 24,335 20,470 3,150 69,445 70,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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