AoeStats
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Arabia

503821767Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 54m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
1088
+10
🇩🇪 Jurchens · Germany
943
+17
🇳🇱 Portuguese · Netherlands
976
-14
🇳🇱 Wu · Netherlands
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,505 9:50 21:25 45:59 ⚔ Scout Rush
26 1,427 11:21 15:59 42:42 ⛏ Fast Castle
18 963 11:21 17:32 32:26 ⛏ Fast Castle
17 933 12:36 18:35 54:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,470 11,180 12,185 3,000 51,835 62,820
20,650 16,395 8,990 1,150 47,185 49,574
21,090 14,215 8,595 3,000 46,900 49,634
19,500 10,519 9,905 1,930 41,854 44,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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