AoeStats
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Arena

503821487Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 52m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
825
+15
🇸🇰 Britons · Slovakia
791
+17
vs
🇹🇼 Khmer · Taiwan
827
-44
🇨🇳 Byzantines · China
794
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,584 12:04 19:25 32:39 ⛏ Fast Castle
28 1,463 9:37 21:30 37:29
16 827 12:05 20:20 41:03 ⛏ Fast Castle
15 781 11:20 16:31 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,905 14,770 17,095 3,550 74,320 83,035
21,245 29,002 13,040 3,000 66,287 73,431
30,040 20,425 10,315 1,500 62,280 82,854
12,835 8,983 7,055 1,215 30,088 32,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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