AoeStats
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503821422Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 26m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Jurchens · Greece
1011
+15
976
+16
🇫🇷 Goths · France
985
-16
🇫🇷 Britons · France
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 1,630 9:17 24:38 ⚔ Scout Rush
37 995 12:16
33 882 10:56 25:01
18 475 11:01 20:28

Resources

Player Food Wood Gold Stone Spent Collected
9,375 4,840 1,265 100 15,580 15,902
6,975 3,675 1,425 0 12,075 14,467
6,095 4,986 250 200 11,531 12,080
7,215 3,124 730 0 11,069 12,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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