AoeStats
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Arena

503821044Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 60m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Cumans · Netherlands
1005
+18
🇳🇱 Japanese · Netherlands
1001
+18
🇮🇹 Italians · Italy
1041
-18
🇮🇹 Franks · Italy
1041
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,575 10:04 14:23 31:04 ⛏ Fast Castle
23 1,375 10:25 23:30 28:13
18 1,072 11:17 15:30 31:32 ⛏ Fast Castle
17 1,062 11:30 17:16 35:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,570 32,645 17,395 3,875 75,485 87,608
28,060 22,185 15,560 3,750 69,555 77,019
18,965 25,815 19,125 3,170 67,075 69,936
30,360 20,210 12,685 3,005 66,260 95,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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