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Black Forest

503820872Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 48m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1328
+17
1323
+17
🇺🇸 Saracens · United States
1304
+18
🇪🇪 Hindustanis · Estonia
1295
+18
vs
1421
-21
🇨🇳 Mongols · China
1355
-18
🇨🇳 Britons · China
1313
-16
🇨🇳 Japanese · China
1306
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,720 13:33 18:14 — ⛏ Fast Castle
48 2,352 11:26 16:01 30:44 ⛏ Fast Castle
40 1,930 12:57 18:00 41:28 ⛏ Fast Castle
35 1,707 10:31 15:07 30:47 ⛏ Fast Castle
33 1,589 10:47 15:04 28:58 ⛏ Fast Castle
25 1,206 12:15 16:30 28:58 ⛏ Fast Castle
19 930 11:48 15:56 31:19 ⛏ Fast Castle
17 837 11:46 14:52 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,185 18,570 24,745 1,500 92,000 96,951
31,695 35,775 19,085 950 87,505 92,310
35,805 17,979 18,350 1,600 73,734 83,911
35,125 16,970 18,445 3,000 73,540 77,024
16,505 19,915 17,185 2,255 55,860 62,412
13,650 17,931 12,415 2,965 46,961 61,328
11,865 13,844 8,565 4,700 38,974 43,379
11,600 11,566 840 1,315 25,321 27,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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