AoeStats
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Arena

503820828Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 44m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
880
+16
🇹🇼 Bohemians · Taiwan
864
+17
🇨🇳 Britons · China
830
+19
🇮🇳 Britons · India
808
+20
🇦🇺 Franks · Australia
919
-19
🇹🇷 Jurchens · Türkiye
910
-19
🇮🇹 Bengalis · Italy
866
-17
🇹🇷 Celts · Türkiye
860
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,772 11:40 15:45 29:40 ⛏ Fast Castle
28 1,234 10:59 14:56 31:14 ⛏ Fast Castle
18 780 11:21 16:25 36:16 ⛏ Fast Castle
17 729 11:12 15:57 30:40 ⛏ Fast Castle
15 652 12:06 18:57 31:10 ⛏ Fast Castle
14 631 14:56 21:24 35:13 ⛏ Fast Castle
13 593 11:03 20:01 34:30 ⛏ Fast Castle
10 423 14:22 23:23 33:22 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,200 28,500 23,855 1,050 81,605 91,085
17,160 17,900 9,565 3,700 48,325 61,269
15,250 15,455 9,245 1,700 41,650 49,858
20,665 9,570 6,245 2,350 38,830 52,446
14,855 12,595 4,890 2,490 34,830 38,809
8,550 12,100 8,380 800 29,830 36,980
11,270 8,750 6,815 1,570 28,405 35,261
11,530 6,175 6,075 2,700 26,480 29,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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