AoeStats
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Black Forest

503820723Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 26m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1109
+31
🇨🇳 Spanish · China
1067
+17
🇨🇳 Shu · China
1060
+17
🇨🇳 Celts · China
1055
+17
🇨🇴 Japanese · Colombia
1106
-18
🇨🇳 Britons · China
1090
-17
🇨🇳 Tatars · China
1063
-16
🇨🇳 Britons · China
1063
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 1,599 10:04 23:01 ⚔ Scouts into Skirms
34 912 11:54 24:37 ⚔ Fish Boom into Archers
32 863 11:32 15:45 ⛏ Fast Castle
28 744 14:44 ⚔ Skirms into Archers
15 410 11:10 22:05 ⛏ Fast Castle
2 47
2 54
1 35

Resources

Player Food Wood Gold Stone Spent Collected
4,250 5,755 1,885 125 12,015 12,747
6,215 4,196 780 100 11,291 13,350
3,535 3,563 1,365 0 8,463 10,741
2,675 3,290 325 0 6,290 7,392
2,700 1,520 200 1,300 5,720 6,911
0 0 50 0 50 190
0 0 0 0 0 140
0 0 0 0 0 140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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