AoeStats
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Highland

503820663Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 27m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1133
+13
🇦🇷 Tupi · Argentina
1010
+18
🇹🇼 Britons · Taiwan
1057
-15
🇨🇳 Khitans · China
1056
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,201 9:04 23:25 ⚔ Scouts into Fish Boom
41 1,129 11:31 20:19 ⛏ Fast Castle
28 750 11:40 17:33 ⚔ FC into Archers
26 698 9:57 16:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,795 7,000 825 200 15,820 16,452
7,950 4,635 1,550 145 14,280 16,252
4,855 3,802 1,825 750 11,232 11,073
4,180 4,258 670 425 9,533 10,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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