AoeStats
← De1moS

Migration

503820544Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 51m 13s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Italians · India
1099
+16
🇬🇪 Italians · Georgia
1107
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,376 12:13 22:36 33:12 ⚔ Fish Boom into M@A into Fire Galleys FC
26 1,347 10:27 17:50 36:29 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,265 25,760 15,095 1,600 61,720 65,196
14,315 23,480 9,900 2,400 50,095 51,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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