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Black Forest

503820126Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 56m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malay · France
711
+13
🇨🇳 Georgians · China
682
+14
🇪🇸 Celts · Spain
629
+17
🇺🇸 Huns · United States
603
+18
🇨🇳 Portuguese · China
711
-19
🇨🇳 Koreans · China
645
-15
🇨🇭 Turks · Switzerland
617
-14
🇷🇸 Huns · Serbia
592
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,471 12:02 19:39 35:16 ⛏ Fish Boom FC
12 661 11:09 17:01 45:26 ⛏ Fast Castle
11 594 12:32 28:11 43:30
11 609 15:26 24:52 34:45 ⛏ Fast Castle
11 628 13:41 19:49 39:29 ⛏ Fish Boom FC
8 463 15:34 31:31 44:10 ⚔ Scout Rush
0 8
0 8

Resources

Player Food Wood Gold Stone Spent Collected
21,010 20,797 10,075 3,580 55,462 81,117
24,470 9,197 12,030 3,090 48,787 53,732
19,340 11,085 11,815 2,800 45,040 59,928
14,515 9,505 10,335 650 35,005 38,781
13,820 4,569 5,395 1,090 24,874 30,532
11,130 6,339 2,250 930 20,649 27,229
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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