AoeStats
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Black Forest

503818908Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 77m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
866
+8
🇩🇪 Celts · Germany
766
+12
🇨🇷 Persians · Costa Rica
440
+41
🇫🇷 Spanish · France
707
-17
🇿🇦 Celts · South Africa
701
-17
🇩🇪 Franks · Germany
657
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,592 15:03 20:59 36:22 ⛏ Fast Castle
26 1,983 10:22 18:22 32:27 ⛏ Fast Castle
25 1,902 10:54 17:29 38:34 ⛏ Fast Castle
19 1,476 11:18 21:17 36:37 ⛏ Fast Castle
13 1,013 12:24 18:47 34:27 ⛏ Fast Castle
12 900 11:34 24:39 39:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,820 50,850 64,045 5,050 196,765 200,145
46,445 62,806 23,815 1,575 134,641 144,749
35,575 30,248 26,935 3,550 96,308 118,174
38,760 20,257 27,955 4,250 91,222 108,300
36,775 23,993 16,765 3,450 80,983 107,173
25,685 21,296 23,025 2,300 72,306 95,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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