AoeStats
← Gunna

Black Forest

503818752Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 93m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Sicilians · Australia
881
+16
🇹🇷 Saracens · Türkiye
858
+17
🇨🇳 Koreans · China
872
-44
🇨🇳 Berbers · China
872
-44
Player eAPM Actions Feudal Castle Imperial Opening
36 3,365 11:54 20:50 32:39 ⛏ Fast Castle
31 2,950 11:09 27:53 41:02 ⚔ Towers FC
22 2,033 12:06 21:04 36:08 ⚔ FC into Scouts
16 1,462 9:51 22:26 38:54

Resources

Player Food Wood Gold Stone Spent Collected
66,060 36,800 41,925 3,920 148,705 182,201
34,025 57,853 23,930 6,275 122,083 128,268
46,985 30,880 35,335 2,850 116,050 159,096
28,220 30,012 7,095 2,450 67,777 100,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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