AoeStats
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Arabia

503818524Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 55m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1219
+15
🇦🇷 Teutons · Argentina
1187
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,736 10:35 23:07 37:21 ⚔ Scouts into Skirms
42 2,360 10:29 20:17 40:02 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,885 13,085 18,615 2,150 68,735 71,654
20,075 17,727 13,965 2,800 54,567 55,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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