AoeStats
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Arena

503818367Analyzed
4v4 RM · 6d ago on Sep 2, 2026· 45m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
968
+15
🇨🇳 Poles · China
953
+16
🇹🇼 Italians · Taiwan
921
+17
🇨🇳 Bohemians · China
908
+18
🇭🇰 Koreans · Hong Kong SAR China
1104
-23
🇭🇰 Armenians · Hong Kong SAR China
939
-16
🇭🇰 Vietnamese · Hong Kong SAR China
886
-14
🇦🇷 Bohemians · Argentina
864
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,049 12:47 16:14 30:48 ⛏ Fast Castle
45 2,036 11:03 15:05 28:34 ⛏ Fast Castle
41 1,851 12:34 17:19 31:46 ⛏ Fast Castle
28 1,289 12:28 19:04 32:54 ⛏ Fast Castle
26 1,188 12:02 15:56 35:38 ⛏ Fast Castle
21 938 11:50 17:28 32:30 ⛏ Fast Castle
18 805 12:35 17:06 33:02 ⛏ Fast Castle
18 820 11:21 16:26 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,980 17,115 15,710 3,050 61,855 80,548
17,585 22,165 12,120 3,805 55,675 67,037
18,240 21,590 8,320 2,785 50,935 59,530
20,680 15,765 9,360 3,500 49,305 55,765
18,955 13,265 8,485 2,255 42,960 48,482
18,260 14,225 8,635 1,600 42,720 52,224
14,100 17,795 6,055 2,750 40,700 44,020
13,085 14,750 9,630 2,300 39,765 50,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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